I want your honest opinion for the skeleton of a fire type grookey I am making for my fan project.
What others mechanisms would I need to adjust for this/do you have any other recommendations for how to go about this change? I also don't want to be naive to think that I can just "fix" my problem with the game system in just two steps. Limiting recovery moves to 5PP would be a must here. Pokemon Pathways is an RPGXP FanGame by phantombass made using RPG Maker XP & Pokemon Essentials in English. My first inclination is to boost HP for all Pokemon by a certain flat percentage so that they receive a consistent buff (could be 25% or 50% increase) and just add more fluff but this could overcorrect the problem and introduce Pokemon who's HP doesn't move an inch. Download Pokemon Grueling Gold RPGXP FanGame. While I do want both of those to still have their place, I want battles to be less about finding a nuke button and more about planning out strategy and playing a longer game like in other RPGs. Xave This is a development kit that can be used to create other types of projects. For a hypothetical fangame I'm still drafting the basics of, I want Pokemon battles to be a little bit more involved than just spamming super effective moves, or setting up and completely sweeping one-sidedly. Theres a few ways to set up a trainer, but we are going to go over two.